gpl

Reboot redux: Grand Prix Legends

My return to racing continues...well, not racing per se: these days I drive more like a mechanic who stole the keys. I just did a quick bit of math and realized that is has been almost five years (!!) since I last dusted off the wheel, and nearly as long since I did any simulation coding. Kids will do that to you, I guess.

It is too close to the gift-giving season to pick up any (relatively) new sims for myself, and honestly I'm so out of the scene that I don't even know which ones are any good. So for now the retro racing revolution continues, this time with the-sim-that-will-not-die Grand Prix Legends.

I really expected to find this sim—initially released in 1998—pretty much where I left it. I knew about the GPL Preservation Society, the massive track database, and the active modding community, but really how much can you do with a decade old, closed source sim? Quite a bit, as it turns out! Case in point: the jaw-dropping Targa Florio, 72 km of pure road racing joy. Grand Prix Legends is like Steve McQueen's Le Mans: a classic!

Because of all the mods and patches, there is some hoop jumping involved to get up and running. The hardest part was figuring out which bits I needed and where to get them; I'll save you that trouble with a full play-by-play below. Installation was straightforward from there, and it runs great on my MacBook Pro under both Boot Camp and VMware Fusion 3.0 (be sure to switch to full screen before starting the game; it doesn't like Unity).

Okay, enough chit-chat. Here's my installation guide.