Next Steps

Here is what I’m working on now.

I’m currently playing with texture and materials, and trying to figure out the best way forward. Do I refine the mesh to roughly the right shape, and then texture? Or go ahead and texture now and then refine the mesh in a repeatable way (which I need to figure out anyway if this is going to work)? And what happens when I slice the parts up later? Will I need to remap them, or is it better to keep them all in one big map?

It would be helpful if I knew more about the actual rendering process, like how I might apply a detail or damage texture, for instance. But I’ve got more projects on my plate than I can handle so I’m just going to keep plowing ahead the best I can.

Comments and suggestions are very welcome, especially from people who actually know what they’re doing. I’d like to know if I’m heading down the wrong path.