Modeling Approach

A high-level description of the approach I plan to take in creating and revising the model, in the hope of getting some feedback before I actually get started, in case I’m totally on the wrong track.

Here’s what I’ve got so far…

  1. Start with a box the same cardinal dimensions as my car.

  2. Split the box lengthwise and mirror it, so I only have to model one side.

  3. Place blueprints as background images in each view.

  4. Cut some seams for LSCM and unwrap the box

  5. Apply some blueprints or photographs as placeholder textures.

  6. Turn on subsurface modeling.

I’m not sure how subsurface works with the mirroring; I’ll have to experiment and see (there are some tips here). Once I’m gotten this far, I think I can gradually refine the mesh by using the Knife tool to cut edges, then push them around to fit the shape of the car. I’m hoping that my seams and texture coordinates will stay roughly correct as I add detail.

Once I’ve got sufficient level of detail, then I can look into slicing apart the individual parts (doors, etc.) and applying the same approach to modeling the interior.

Again, the approach I want to take is to get something ugly quick and refine it over time.