Because he had to

Hoborg

I have, for a long time now, been experimenting with various bits of game and simulation technologies. I've written simple landscape renderers, entertaining mini-games, and even a fairly convincing vehicle simulation. All along I've felt that I should take these bits and turn it into This Thing or That Thing. I should have a vision, a product. I should sell it and get rich! Always the steam runs out and I wind up back where I started, a little bit wiser but not really any further along.

This past September (I often run out of steam in September, for some reason) I went through another round of this, burning everything to a DVD and wiping my drive clean. Therapeutic, but not terribly useful otherwise. It was my intention to put it all to rest and spend my time being...well, "normal". Watching the ball game, hanging out, maybe get back out on the road for a bit. But it didn't stick, and now I find myself coming back to this line from The Neverhood:

It all start with Hoborg, him being who had to create, because... He had to. He make him world full of beauty, and wonder. This world, the Neverhood, a world where he could live forever and EVER more.

(See it in context here.)

And so may I present to you: Industrious One, the new home for my old stuff and the stuff yet to come. I've started pulling what I can out of the dustbin—hence the posts preceding this one—and I will soon begin moving my active projects as well. I don't know where it will all go, but I'm glad to be getting there.

I create because...I have to. May you find value in it.

Filed under: Inspiration

I am Jason Perkins (starkos), the founder of Industrious One. I'm yammering on about life as an indie, getting things done, Saabs, roadtrips, finding inspiration, and creating the big audacious stuff.

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