About

Hoborg

I have, for a long time now, been experimenting with various bits of game and simulation technologies. I've written simple landscape renderers, entertaining mini-games, and even a fairly convincing vehicle simulation. All along I've felt that I should take these bits and turn it into This Thing or That Thing. I should have a vision, a product. I should sell it and get rich! Always the steam runs out and I wind up back where I started, a little bit wiser but not really any further along.

In September 2007 (I often run out of steam in September, for some reason) I went through another round of this, burning everything to a DVD and wiping my drive clean. Therapeutic, but not terribly useful otherwise. I thought that I might put it all to rest, but found I couldn't. Instead, I kept coming back to this line from The Neverhood.

"It all start with Hoborg, him being who had to create, because... He had to. He make him world full of beauty, and wonder. This world, the Neverhood, a world where he could live forever and EVER more."

I made a commitment to get myself off the carousel. It took twelve months and another September before the vertigo passed and I could set a direction. Since then, I released a long-overdue update to Premake and wrote a handful of technical articles. I am currently improving the website—also long overdue—and planning a follow-up release for Premake. There is much more to come, but I allow myself only one step at a time.

I create because...I have to. May you find value in it.


The Twitter icon is from Practika by DryIcons.
The Premake gears are from liquidicity by GoSquared.